Ahadian, M. (2016). Introduction to Educational Technology. Tehran: Bashari Publications. [Persian]
Bandura, A. (1997). Self-efficacy: A Control Practice. New York: Freeman Publications. [Persian]
Chernysov, V., & Gill, M. (2016). The invisible students: Addressing shyness in schools. Educational Review, 34(2), 112-125.
Crook, S., & Skip, D. (2018). Shyness in classroom settings. Journal of Educational Psychology, 22(3), 45-60.
Deterding, S. (2011). Gamification in Education: A Systematic Review.
Deterding, S., et al. (2011). Gamification in education: A systematic review. Computers & Education, 57(4), 1523-1544.
Deterding, S., et al. (2011). Gamification: Toward a definition. CHI Workshop.
Elliott, J. (1999). Social development in elementary years. New York: Academic Press.
Hamari, J., et al. (2014). Does gamification work? A literature review. Computers in Human Behavior, 35, 471-487.
Henderson, L., & Zimbardo, P. (2001). Shyness and social anxiety. Annual Review of Psychology, 52, 39-67.
Kapp, K. M. (2012). The gamification of learning and instruction. Pfeiffer.
Mehtaj, M. (2017). How can we help children who are on the verge of reading? Puyeh Magazine, No. 3. [Persian]
Murphy, M. (2005). Classroom strategies for helping shy students. Educational Psychology Journal, 12(3), 45-60.
Rezaei, P. (2018). Determining the relationship between reading comprehension and visual memory in first grade students of primary schools in Isfahan Region 2. Tehran, Iran University of Medical Sciences and Health Services, defended master's thesis. [Persian]
Zimbardo, P. G. (1990). Shyness: What it is, what to do about it. Da Capo Press.